The three cards chosen belong to the same bundle, being selected from it randomly the player then chooses one selection of three cards from three options. The Twist is rolled before chapter selection and can be seen when selecting it.Īfter each win, the player gets to choose three cards to add to their deck. Anomaly Mode adds an additional Twist to the selected chapter. It can be activated by clicking the button above the "Start" button before each chapter. The player picks a Treasure card after rounds 8-11.Īnomaly Mode is unlocked when the player has all five chapters of The Dalaran Heist unlocked. The last four bosses are always the same for every run. Four Additional Encounters: (Chapter 5) There are four additional bosses in the fifth chapter, for a total of twelve bosses.Swapped Attack and Health: (Chapter 4) The Health and Attack of all minions are swapped.Their primary purpose is to take up space on the board so that both players can only have up to four minions in play at any time. Crowded Streets: (Chapter 3) Each player always starts with three random Carts in play, they can either be a Dessert Cart, a Fish Cart, a Meat Cart, or a Fruit Cart.The minion cannot attack on the turn it is summoned unless it has Rush or Charge. The prison will be replaced with the aforementioned minion after a number of turns equal to the minion's mana cost. The prisons are dormant, and they each contain a random minion. Imprisoned Minions: (Chapter 2) Each player always starts with a Violet Prison in play.When destroyed, two Coins will be added to both players' hands. Coin-Filled Coffers: (Chapter 1) The enemy always starts with a 0/3 Cache of Cash in play.During this section, the player can spend "gold" to modify their deck in various ways offered, such as adding or removing minions from your deck or giving them a permanent buff.Įach chapter of the adventure has a unique Twist that affects the game. Between rounds 3-4 and 5-6, the player will enter a Friendly Encounter.( listed below) These are very powerful cards, and often have low mana costs. ![]() After rounds 3 and 7, the player receives a Treasure card, selected from one of three random cards from the pool of Treasure cards.These are applied at the start of the match, meaning some buffs that affect cards will not affect cards added to your hand or deck later in the game. These passives give a permanent effect to the player for the rest of the run.After rounds 1 and 5, the player receives a Passive buff, selected from one of three random passive buffs from the pool of Passives.In Anomaly Mode, a random Twist will be used. Each chapter starts with a Twist, adding a special condition to every battle.Should a game end in a tie, the player will be given the chance to try the round again instead of restarting the run.This allows the player to increase their deck size in tandem with the boss' decks increasing in size. ( listed below) The player can only select one of these three bundles. After each round, the player is offered three bundles of three cards each.On round 6, the boss starts with 1 mana crystal, on round 7 the boss starts with 2 mana crystals, and on round 8 the boss starts with 3. The player starts with 10 Health, and gains an additional 5 Health per defeated boss, up to 45 Health for the eighth, and final boss.Unlocks are kept separate between regular and Heroic modes.New Hero Powers are unlocked by fulfilling certain conditions between games, and additional starting decks are unlocked by defeating a specified number of bosses. ![]() When selecting a hero, the player can choose a Hero Power and starting deck for the hero.Unlocking a chapter unlocks additional heroes. Initially, only Rakanishu is selectable.The player plays as one of nine heroes, starting with a deck of ten cards, which differs for each hero. ![]() ![]()
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