Made a triptych of three projection outputs out of the 1920x1080 Endless Cities footage, cutting out clips and loops as 4x3, 8x3 and 12x3 crops.The answer was clear: ever more single-screen vj setups put side-by-side wasn’t tenable, and laptops were now powerful enough for high-res playback, doing the visual effects in realtime, mapped to multiple screens.īut as Mike knew, this was all bleeding-edge, and critically there wasn’t a mixer: no jamming together, and with a single laptop plugged directly into the projector, a crash would take down the whole show. Going from analogue SD to digital HD had to be dealt with, but what mattered was to be able to walk into a venue and have the spatial flexibility to work with beams of light and semi-transparent screens, and then perform a show through that projection setup that was responsive to the moment. The expansion of the frame into the theatre was by simply doubling the 4x3 source up: one vj setup of dvd player, loop-playing laptop and mixer, gained a twin, and the two outputs were projected side-by-side.įor me, the challenge was clear: to shift that experimentation from the studio into the performance space. In D-Fuse’s previous live show, the experimentation happened in the studio, using motion graphic tools like After Effects to create clips and sequences that could then be played out live. The subtext was: this is all HD footage, and nobody has yet cracked how to work high-def live. Mike gave me the hard drive with all the Endless Cities footage, and said “let’s make a live show of this”. Both images and sounds have been broken into fragments and then reconfigured, in a parallel to the data flows that permeate the urban fabric. Particle is concerned with processes of abstraction. The source material for Particle is from a pool of video and sound collected across the globe for the D-Fuse documentary film Endless Cities. ![]() ![]() ![]() Particle creates an arresting, dream-like vista of a city that exists as much in the virtual as in physical space. Processed urban imagery fluctuates between recognisable urban landscapes and abstract, data-like patterns, combined with dense sound textures, layered harmonies, abstract rhythms and snippets of found sounds. Particle strips back the visual façades of the city to reveal an immaterial web beneath.
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